![]() minRange = 1-2000 (meters, minimum range from player/centerUnit for AI to spawn) DEFAULT: 450.Syntax: nul = execVM "LV\ambientCombat.sqf" Ĭustomized: nul = execVM "LV\ambientCombat.sqf" Without it scripts wont work, but in exchange it allows the possibility to use custom unit models and to filter classnames for AI.Ĭreates ambient combat around defined object/unit. This version requires you to include this into you description.ext: Clear area -tasks uses militarize and fillhouse scripts, and additional Defend area -tasks uses reinforcementChopper and menGroup scripts. randomSectors1.sqf - creates "clear area" type of missions randomly in pre-placed GameLogics/Objects, and has also functionality to create random "defend area" type of mission after area is cleared first (Enemies gets air- and inf-reinforcements). ![]()
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